Two tools, designed together from day one. One builds and signs your update. The other verifies and delivers it — securely, fast, and beautifully branded.
Build, sign, and publish your patch in minutes — no scripts, no command line, no broken players.
*ex for excluded files, *once for protected ones. Bulk-action hundreds of files in a click. Base URL auto-fills from any manifest.
Scan, compress with ZSTD, hash every file, and sign the manifest — all in a single operation.
Open an existing manifest and the base URL populates itself. Switch between servers instantly.
Each customer gets a unique RSA keypair generated only for them. Keys are never shared.
Exclude any file or folder from the patch entirely — and restore it just as easily.
A self-branded, single-EXE launcher your players actually trust — with speed and security no other updater offers.
Donation packages, promo codes, vote links & reward calendar
PvP, PK, Online, Clans & Castles — live from your database
News carousel — hero banner & article cards from your API
Sets the working directory to the l2.exe folder — exactly like double-clicking it. Kills the #1 “reinstall system folder” crash.
Classic, PvP, Craft, GvE — all in one branded EXE, each with its own manifest, rates, content and live player count.
MP4 background, logo, custom primary color and social links. Looks built specifically for your server.
The launcher updates itself. The new version is fetched, verified and swapped on next launch automatically.
Change news, store, branding and server list live — no recompiling, no redistributing the EXE.
News carousel, live rankings, store with promo codes, vote links, monthly rewards and first-login reward.
The Windows taskbar shows live download progress and turns red on error — even when minimized.
.NET 8 runtime bundled in. No installer, no dependency dialogs. Players click the file and it runs.
Every customer gets a private, password-protected web panel. Update branding, news, store, rankings, servers and timers — and players see it on their next launch. No recompiling, no re-distributing the EXE.

General settings — branding, game paths & remote config URLs
One panel, every screen — managed live from any browser:












Hit save and it's live. Config is served remotely — players pull the latest on their next launch, no new build.
Login-protected and scoped to your servers only. Sensitive endpoints stay above public_html, out of reach.
News cards, store icons and live countdown timers preview right inside the panel as you edit them.
It's a web panel — manage your launcher from any browser, on desktop or phone, wherever you are.
Builder and Updater were designed together. One signs, one verifies. One compresses, one decompresses. Zero friction for admins — zero issues for players.
The features that matter — and that most updaters simply don't have.
| Feature | This platform | Typical updaters |
|---|---|---|
| RSA-2048 manifest signing | Per-customer keypair | No signing |
| SSD vs HDD thread scaling | Seek-penalty API | Fixed thread count |
| Hash cache (instant checks) | Size + date + SHA-256 | Re-hashes every launch |
| ExGuard / dsetup.dll fix | Correct working dir | Crashes or errors |
| Private server IPs | Never exposed | Sitting in config.json |
| Embedded UI (no source leak) | Served from memory | Files visible on disk |
| Pause & resume per server | Byte-precise | Not available |
| “Once” file protection | Settings preserved | Not available |
| Multi-server in one launcher | Unlimited servers | One server only |
| Atomic writes (no corruption) | .tmp → final on pass | Direct write risk |
| Single EXE, no installer | .NET 8 bundled | Folder of DLLs |
| Remote content updates | No new EXE needed | Recompile for anything |
| Animated video background | MP4 + image fallback | Static or nothing |
| News / Rankings / Store | Full hub, live from DB | Basic or none |
Ready to give your players a launcher that looks and feels like a real product? Let's talk pricing and a tailored setup.